Skip to main navigation Skip to search Skip to main content

Effectiveness of Virtual Reality–Based Physiotherapy Interventions on Pain, Range of Motion, and Gait Function in a Juvenile Hip Arthritis Patient: A Case Report

  • Gulf Medical University

Research output: Contribution to journalArticlepeer-review

Abstract

Gamification has shown promising results in pediatric rehabilitation, but there is a lack of research specifically investigating its effects on hip juvenile idiopathic arthritis (JIA) in children. This case study aimed to explore the impact of gamification-based rehabilitation combined with conventional physiotherapy on lower limb function and walking activities in a child with hip JIA. An 11-year-old female was diagnosed with hip JIA and presented with hip joint pain and difficulty in standing and walking. She underwent a 6-month intensive conventional physiotherapy program combined with virtual reality (VR)–based gamification using the Walker View treadmill system and D-Wall digital mirror device. Each treatment session lasted 60 min and was conducted 5 times a week for 6 months. The visual analog scale (VAS), goniometry, Walker View treadmill system score, and Hip Disability and Osteoarthritis Outcome Score (HOOS-12) outcome measures were used during pretest, posttest, and follow-up assessments at 0, 6, 9, and 12 months. The combined approach of VR-based gamification and conventional physiotherapy led to significant improvements in pain, functional range of hip joint movements, and gait in this JIA patient. She also showed significant progress across all outcome measures at different timelines. This case report concludes that combining VR-based gamification with conventional physiotherapy is effective in improving hip joint function and mobility in children with hip JIA. It is recommended to combine VR-based gamification with conventional physiotherapy to enhance lower limb function and walking activities in JIA patients, and more future studies are needed to generalize this effect.

Original languageEnglish
Article number5573621
JournalCase Reports in Medicine
Volume2026
Issue number1
DOIs
StatePublished - 2026

Keywords

  • gait
  • juvenile arthritis
  • pain
  • physical therapy
  • virtual reality

Fingerprint

Dive into the research topics of 'Effectiveness of Virtual Reality–Based Physiotherapy Interventions on Pain, Range of Motion, and Gait Function in a Juvenile Hip Arthritis Patient: A Case Report'. Together they form a unique fingerprint.

Cite this