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Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report

  • Dejan Stevanović
  • , Ana Dorić
  • , Yatan Pal Singh Balhara
  • , Nikola Ćirović
  • , Sidharth Arya
  • , Ramdas Ransing
  • , Tuong Vi Vu Thi
  • , Truong Ngoc Huong
  • , Ivana Tadić
  • , Jelena Jović
  • , Saša Radovanović
  • , Helin Yilmaz Kafali
  • , Gamze Erzin
  • , Zahir Vally
  • , Mita Rani Roy Chowdhury
  • , Pawan Sharma
  • , Rabi Shakya
  • , Paulo Moreira
  • , Atilola Olayinka
  • , Avicenna Mohamad
  • Luís Antônio Monteiro Campos, Pedro de Abreu Monteiro Campos, Cristiane Moreira Silva, Jose Carlos Tavares, Massimiliano Buoli, Julius Burkauskas, Iva Ivanovic, Anna Rebeka Szczegielniak, Rajna Knez
  • Clinic for Neurology and Psychiatry for Children and Youth
  • University of Rijeka
  • All India Institute of Medical Sciences, New Delhi
  • University of Nis
  • National Institute of Mental Health and Neurosciences
  • B.K.L. Walawalkar Rural Medical College
  • University of Medicine and Pharmacy at Ho Chi Minh City
  • University of Belgrade
  • University of Priština (North Mitrovica)
  • Ankara Children's Hematology and Oncology Training and Research Hospital Department of Child and Adolescent Psychiatry
  • Diskapi Training and Research Hospital
  • Patan Academy of Health Sciences
  • Porto Lusí ada University
  • Lagos State University
  • Syarif Hidayatullah State Islamic University
  • Universidade Estácio de Sá
  • Fundação Getúlio Vargas
  • Universidade Católica de Petrópolis
  • University of Milan
  • Lithuanian University of Health Sciences
  • Pediatric clinic
  • Medical University of Silesia in Katowice
  • Skaraborg Hospital

Research output: Contribution to journalArticlepeer-review

19 Scopus citations

Abstract

The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM-5 and ICD-11 among 3270 college/univers ity students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine itemsymptom scale following DSM-5, and a short four-item scale representing the main ICD-11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences.

Original languageEnglish
Pages (from-to)43-63
Number of pages21
JournalPsihologija
Volume53
Issue number1
DOIs
StatePublished - 2020

Keywords

  • Cross-cultural equivalence
  • IGD
  • Internet gaming

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